Category: Talenta plains

The Plains stretch out across the mideast of Khorvaire stretching from the Endworld and Ironroot Mountains to the very border of the Dead Gray Mist on the fringe of the Mournland and encompassing Lake Cyre as part of their own territory. Their southern border with Valenar is tenuous cutting through the largest part of the Blade Desert; the border is less hotly contested than the one to the north with Karrnath which has no natural demarcation.

Disputes over the precise location of the border have come up on numerous occasions and talk of constructing stone markers every five miles along the official border have been brought up. The wandering nomadic halflings form the overwhelming majority of the population in the Talenta Plains.

With an obvious shortage of permanent settlements few of the other races find the restless wandering nature of the halflings as comfortable as they do. Tribes vary in size from less than a hundred to over a thousand.

talenta plains

Each tribe has an appointed lath. All members of the tribe are treated as equals but the lath determines the movements and settles disputes within the tribe. At any time a lath can be replaced by someone else if a significant voice for change is stirred up.

Occasionally a lath is so charismatic they are able to attract multiple tribes beneath one banner. To these the title of Lathlon is bestowed.

The most recent occurrence of this phenomenally rare event was when Lathlon Halpum stood as a representative for the many varied tribal interests of the Talenta Plains in the signing of the Treaty of Thronehold which recognized the Talenta Plains as a sovereign nation. The tribal halflings exhibit traditional hunter-gatherer civilizations moving their herds across the plains in constant pursuit of food, water and better grazing.

The halflings ride either clawfoot or fastieth dinosaur mounts across the plains, keeping their herds of cattle, tribex and herbivorous dinosaur in check as they go. There is a special bond between a halfling rider and their dinosaur mount that is formed when the rider captures and domesticates his own beast.

In addition the halfling rider has a hunt-mask which further establishes their connection with their own unique mount.

talenta plains

However not every halfling you meet is a dinosaur-riding, restless nomadic hunter; there are those so-called civilized halflings who have grown up in the cities of Khorvaire. Descendants of halfling families that long ago broke from the traditions of the nomadic tribes, these halflings are as varied as the other civilized races.

Holding little value in the ancient ways of their nomadic kin, they are more at home in the sprawling cities of the other nations than the open grasslands of their ancestors. Still other halflings exist in both realms. Upon the open grassland they observe the ancient rituals and practices of their tribe, but they will often put that aside for periods of time to spend time in the cities. Typically these are members of the dragonmarked houses of the halflings.

The dragonmarked houses of the halfling race are House Jorasco and House Ghallanda. House Jorasco, the house of healing, has moved its base of operation to Karrnath to better serve all of Khorvaire.

House Ghallanda, the House of Hospitality, has remained centered in the Talenta Plains in the single established settlement of the plains, Gatherhold. Though many of Ghallanda blood have spread out to provide their service to the other nations, the base of operations has remained in the Talenta Plains since its founding. Though the origins of the halflings is not entirely known, it is certain that they rode the face of Khorvaire long before humans set foot on its soil.

When humans arrived and spread across the face of Khorvaire they slowly pushed back the halfling dinosaur riders from all corners of the open expanse of terrain to the relatively smaller open grasslands of the Talenta Plains. As the Five Nations grew the tribes of the Talenta Plains had to resort to inter-racial skirmishes and battles for control over the finite space they had been allotted by the other nations.

The invasion from two fronts prompted the many varied tribes of the Plains to join forces in a way they never had before. Using their superior knowledge and skills, the Talenta halflings managed to drive back the forces of Karrnath and Cyre simultaneously. However, as the war dragged on the open fields of the Talenta Plains became great staging areas for battles. As the landscape was torn apart by the machines of war, the Talenta halflings wisely withdrew from the conflict.You arrive as instructed to the Sharn lightning rail station, and quickly handed tickets to the Gatherhold, by way of Korth.

They also see a halfling dressed in traditional Talentan gear, puffing a pipe as he faces away from you. He turns to you, and you can see a weathered face break into a grin at the sight of you.

He brings you all to sit around the polished oaken table on one end of the car, and you all sit on the pillows provided around the low table. It all started about a month ago. A small tribe, the Brightscale tribe, was completely wiped out. We found them a few days south of Gatherhold, animals and people slain to the last man.

The daughter of the Bone River chieftain, Alys, was and still is missing. It looks almost like a pack of wild animals killed them, but the camps were far too organized, and the bodies all localized. None of the slain animal or halfling bodies had been taken, aside from a few members of the tribes who were just plain missing.

She was, and hopefully still isa member of the Bone River tribe. He seems open and honest, and is more than willing to answer any of your questions, to the best of his ability. The Wayfinders meet in one of the Foundation's private cars. There, they are greeted by Owyn, an old friend of Boroman's and a man familiar with the Talenta Plains. He tells them about the mysterious attacks perpetrated by what appears to be carvers, how the tracks seem to vanish completely after a certain point.

The obvious culprit, of course, is magic, but Reva, their resident wizard cannot specifically identify which spell it could be based off of that description. She's not the only one missing either - there's a few other warriors missing from the other attacked tribes as well. The team intercepts a young girl fleeing through their cart, and the pair of Orien officials behind her.

They claim that she's a changeling thief, and that they've finally caught up to her. Quarion manages to spot them slipping evidence into her pockets, and confronts them.

talenta plains

They brush him off, and he swears that he'll see justice done.Population: 1, Ruler: Individual tribal laths who can form a council when large decisions are needed. The Talenta Plains are a tremendous and impressively flat range of unspoiled grassland in the west gives way to the unforgiving Blade Desert to the east, all of it claimed by the nomadic halflings and virtually unchanged since their arrival. There is no central government in the Talenta Plains, and almost no truly permanent settlements.

The shrewd halflings live a nomadic life, moving throughout their domain on the backs of dinosaurs in distinct tribes. Despite this apparent disconnect, however, they won recognition with the Treaty of Thronehold as an independent nation, and there is more interaction between the nomadic tribes than there appears at first glance. Many halflings have also left this lifestyle to make their way in modern society, and most have thrived at this as well.

The only permanent settlement in the Talenta Plains is Gatherhold, with all others being rapidly-displaced camps or temporary tent cities. Fewer than individuals live in Gatherhold for most of the year, almost all of which are representatives of dragonmarked houses particularly the halfling houses, House Ghallanda and House Jorasco. Permanent houses were built here by House Ghallanda, but they are mainly for the use of travelers, as the halflings prefer to put up tents in the surrounding areas.

Three times a year, and sometimes more, Gatherhold plays host to a meeting of the tribal council containing representatives of nearly all the tribes in the Talenta Plains. For ten days around this time, the population of Gatherhold explodes, often exceeding 2, in number. The Talenta Plains have been owned by the halflings since time immemorial.

Their ancient history and heritage is unique in Khorvaire, and most aim to keep it that way. Once, the nomads ranged across nearly all of western Khorvaire, though the coming of humans and the years of wars and conquests that followed pushed them into the territory they have now. In the Kingdom of Galifarhalflings were permitted to do as they wished provided they paid tribute to the Galifar King. In the Last War, however, Karrnath and Cyre claimed huge portions of the Talenta Plains, forcing an unprecedented rallying as the halfling tribes united to repel the invaders.

This worked fine until the Plains became a battleground for the warring nations, at which point the halflings mostly just tried to stay out of the way. The main exports of the Talenta Plains are goods crafted by tribes, though usually merchants do not travel and instead specialized traders make trades in the Plains before exporting the goods elsewhere.

Goods include crafts, exotic creatures mainly dinosaursnative art, and occasionally, mercenaries. Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions.A vast grassland stretches from the Blade Desert to the borders of Karrnath and the Mournland. Talenta Plains is the home of wandering herds of buffalo-sized dinosaurs and tribal halflings remaining true to their ancient nomadic way of life since the days before humans walked the lands of Khorvaire.

The Plains stretch out across the mideast of Khorvaire stretching from the Endworld Mountains and Ironroot Mountains to the very border of the Dead Gray Mist on the fringe of the Mournland and encompassing Lake Cyre as part of their own territory.

The Talenta Plains

Their southern border with Valenar is tenuous, cutting through the largest part of the Blade Desertthe border is less hotly contested then the one to the north with Karrnath which has no natural demarcation. Disputes over the precise location of the border line have come up on numerous occasions and talk of constructing stone markers every five miles along the official border have been brought up.

The wandering nomadic halflings form the overwhelming majority of the population in the Talenta Plains. With an obvious shortage of permanent settlements few of the other races find the restless wandering nature of the halflings as comfortable as they do.

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Tribes vary in size from less than a hundred to over a thousand. Each tribe has an appointed lath. All members of the tribe are treated as equals but the lath determines the movements and settles disputes within the tribe. The lath remains in power until death or until something causes the tribes confidence in their lath to change. At anytime a lath can be replaced by someone else if a significant voice for change is stirred up. Occasionally a lath is so charismatic they are able to attract multiple tribes beneath one banner.

To these the title of Lathlon is bestowed. The most recent occurrence of this phenomenally rare event was when Lathlon Halpum stood as a representative for the many varied tribal interests of the Talenta Plains in the signing of the Treaty of Thronehold which recognized the Talenta Plains as a sovereign nation. The tribal halflings exhibit traditional hunter gatherer civilizations moving their herds across the plains in constant pursuit of food, water and better grazing.

The halflings ride either clawfoot or fastieth dinosaur mounts across the plains keeping their herds of cattle, tribex and herbivorous dinosaur in check as they go. There is a special bond between a halfling rider and their dinosaur mount that is formed when the rider captures and domesticates his own beast. In addition, the halfling rider has a hunt-mask which further establishes their connection with their own unique mount. However every halfling you meet is not a dinosaur-riding, restless, nomadic hunter.

These halflings are as varied as the other civilized races. Holding little value in the ancient ways of their nomadic kin they are more at home in the sprawling cities of the other nations than the open grasslands of their ancestors. Still other halflings exist in both realms. Upon the open grassland they observe the ancient rituals and practices of their tribe, but they will often put that aside for periods of time to spend time in the cities.

Typically these are members of the dragonmarked houses of the halflings. The dragonmarked houses of the halfling race are House Jorasco and House Ghallanda. House Jorasco, the house of healing has moved its base of operation to Karrnath to better serve all of Khorvaire.

House Ghallanda, the House of Hospitalityhas remained centered in the Talenta Plains in the single established settlement of the plains, Gatherholdthough many of Ghallanda blood have spread out to provide their service to the other nations the base of operations has remained in the Talenta Plains since its founding.

Though the origins of the halflings is not entirely known, it is certain that they rode the face of Khorvaire long before humans stepped foot on its soil. When humans arrived and spread across the face of Khorvaire they slowly pushed back the halfling dinosaur riders from all corners of the open expanse of terrain to the relatively smaller open grasslands of the Talenta Plains.

As the Five Nations grew, the tribes of the Talenta Plains had to resort to inter-racial skirmishes and battles for control over the finite space they had been allotted by the other nations. Originally, the Talenta Plains were divided between ancient Cyre and Karrnath.

The invasion from two fronts prompted the many varied tribes of the Plains to join forces in a way they never had before. Using their superior knowledge and skills the Talenta halflings managed to drive back the forces of Karrnath and Cyre simultaneously.The Talenta Plains are a vast grassland stretching from the Blade Desert to the borders of Karrnath and the Mournland. It is the home of wandering herds of buffalo-sized dinosaurs and tribal halflings remaining true to their ancient nomadic way of life since the days before humans walked the lands of Khorvaire.

The Plains stretch out across the mideast of Khorvaire stretching from the Endworld and Ironroot Mountains to the very border of the Dead Gray Mist on the fringe of the Mournland and encompassing Lake Cyre as part of their own territory. Their southern border with Valenar is tenuous cutting through the largest part of the Blade Desert; the border is less hotly contested than the one to the north with Karrnath which has no natural demarcation. Disputes over the precise location of the border have come up on numerous occasions and talk of constructing stone markers every five miles along the official border have been brought up.

The wandering nomadic halflings form the overwhelming majority of the population in the Talenta Plains. With an obvious shortage of permanent settlements few of the other races find the restless wandering nature of the halflings as comfortable as they do.

Tribes vary in size from less than a hundred to over a thousand. Each tribe has an appointed lath.

talenta plains

All members of the tribe are treated as equals but the lath determines the movements and settles disputes within the tribe. At any time a lath can be replaced by someone else if a significant voice for change is stirred up.

Occasionally a lath is so charismatic they are able to attract multiple tribes beneath one banner. To these the title of Lathlon is bestowed. The most recent occurrence of this phenomenally rare event was when Lathlon Halpum stood as a representative for the many varied tribal interests of the Talenta Plains in the signing of the Treaty of Thronehold which recognized the Talenta Plains as a sovereign nation. The tribal halflings exhibit traditional hunter-gatherer civilizations moving their herds across the plains in constant pursuit of food, water and better grazing.

The halflings ride either clawfoot or fastieth dinosaur mounts across the plains, keeping their herds of cattle, tribex and herbivorous dinosaur in check as they go. There is a special bond between a halfling rider and their dinosaur mount that is formed when the rider captures and domesticates his own beast. In addition the halfling rider has a hunt-mask which further establishes their connection with their own unique mount.

However not every halfling you meet is a dinosaur-riding, restless nomadic hunter; there are those so-called civilized halflings who have grown up in the cities of Khorvaire. Descendants of halfling families that long ago broke from the traditions of the nomadic tribes, these halflings are as varied as the other civilized races.

Holding little value in the ancient ways of their nomadic kin, they are more at home in the sprawling cities of the other nations than the open grasslands of their ancestors.

Still other halflings exist in both realms. Upon the open grassland they observe the ancient rituals and practices of their tribe, but they will often put that aside for periods of time to spend time in the cities.

Typically these are members of the dragonmarked houses of the halflings. The dragonmarked houses of the halfling race are House Jorasco and House Ghallanda.

House Jorasco, the house of healing, has moved its base of operation to Karrnath to better serve all of Khorvaire. House Ghallanda, the House of Hospitality, has remained centered in the Talenta Plains in the single established settlement of the plains, Gatherhold.

Though many of Ghallanda blood have spread out to provide their service to the other nations, the base of operations has remained in the Talenta Plains since its founding.

Moonlightin' on the (Talenta) Plains

Though the origins of the halflings is not entirely known, it is certain that they rode the face of Khorvaire long before humans set foot on its soil.

When humans arrived and spread across the face of Khorvaire they slowly pushed back the halfling dinosaur riders from all corners of the open expanse of terrain to the relatively smaller open grasslands of the Talenta Plains.The Talenta Plains are a vast grassland stretching from the Blade Desert to the borders of Karrnath and the Mournland.

It is the home of wandering herds of buffalo-sized dinosaurs and tribal halflings remaining true to their ancient nomadic way of life since the days before humans walked the lands of Khorvaire.

The Plains stretch out across the mideast of Khorvaire stretching from the Endworld and Ironroot Mountains to the very border of the Dead Gray Mist on the fringe of the Mournland and encompassing Lake Cyre as part of their own territory.

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Their southern border with Valenar is tenuous cutting through the largest part of the Blade Desert; the border is less hotly contested than the one to the north with Karrnath which has no natural demarcation. Disputes over the precise location of the border have come up on numerous occasions and talk of constructing stone markers every five miles along the official border have been brought up. The wandering nomadic halflings form the overwhelming majority of the population in the Talenta Plains.

With an obvious shortage of permanent settlements few of the other races find the restless wandering nature of the halflings as comfortable as they do. Tribes vary in size from less than a hundred to over a thousand. Each tribe has an appointed lath.

The lath is determined through merit and not bloodline as many of Khorvaire's other leaders are. All members of the tribe are treated as equals but the lath determines the movements and settles disputes within the tribe. The lath remains in power until death or until something causes the tribe's confidence in their lath to change. At any time a lath can be replaced by someone else if a significant voice for change is stirred up.

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Occasionally a lath is so charismatic they are able to attract multiple tribes beneath one banner. To these the title of Lathlon is bestowed. The most recent occurrence of this phenomenally rare event was when Lathlon Halpum stood as a representative for the many varied tribal interests of the Talenta Plains in the signing of the Treaty of Thronehold which recognized the Talenta Plains as a sovereign nation.

The tribal halflings exhibit traditional hunter-gatherer civilizations moving their herds across the plains in constant pursuit of food, water and better grazing. The halflings ride either clawfoot or fastieth dinosaur mounts across the plains, keeping their herds of cattle, tribex and herbivorous dinosaur in check as they go.

There is a special bond between a halfling rider and their dinosaur mount that is formed when the rider captures and domesticates his own beast.

Talenta Plains

In addition the halfling rider has a hunt-mask which further establishes their connection with their own unique mount.The Talenta Plains spread out to the east from Karrnath and the Mournland, reaching for the mountains of Ironroot and Endworld. This flat tableau of rugged grassland gives way to the punishing heat and sand of the Blade Desert before rising into the forlorn peaks and crumbling cliffsides of the Endworld Mountains. Across this vast expanse, herds of buffalo-sized dinosaurs run wild, and halflings wander in nomadic tribes.

Every year, the Blade Desert seems to creep farther into the grasslands, but as long as life can be squeezed from the Plains, the Talenta halfling tribes will survive. The halfling tribes of the Talenta Plains struggle to keep their ancient traditions and heritage alive despite the lure of the comforts and advances of the Five Nations. Many people of central Khorvaire have a certain picture in mind when they think of the Talenta Plains—halfling barbarians riding dinosaurs, performing heathen rituals, engaging in strange customs, and wearing strange clothing.

All of these images ring true, but it is a partial truth. These rituals can be cruel, harsh, and primitive by some standards, but they also possess a beauty, sophistication, and wonder all their own. Where part of each tribe embraces tradition, part also feels the pull of modern thoughts and ideas.

So far, the tribes have balanced these two competing forces, but a day may come when tradition must bend to modernization or be twisted and broken by its unrelenting weight. Prior to the fall of the kingdom of Galifar, the halfling tribes were permitted to wander their ancestral lands as long as they paid tribute to the Galifar king. With the coming of war, the halfling tribes began to cooperate in unprecedented ways to protect the Plains that all the tribes revered.

Warriors of different tribes banded together, repelling invaders from Karrnath and Cyre by using their knowledge of the ways of the Plains to confuse and confound the invaders. Later, when the Plains became the place for various combatant nations to clash, the halfling tribes tried to stay out of the way.

War councils, tribal meetings, and gatherings celebrating victories and festivals important to the halfling tribes replaced the minor skirmishes that once punctuated tribal interaction. When the time came for the powers involved in the Last War to meet and discuss forging a lasting peace, the halfling tribes sent agents representing their tribal council. With the signing of the Treaty of Thronehold, the territory of the Talenta Plains was recognized as a sovereign nation composed of loosely aligned halfling tribes.

Once, these nomads ranged far and wide, traveling across the open land that is now the Mournland, Karrnath, Valenar, and the Talenta Plains. With the coming of the humans and the rise of the Five Nations, the halflings found their territory shrinking as human settlements encroached on the wide-open plains. At times, the halflings attempted to hold their position and drive the humans away, and a number of bloody battles punctuate the shared history of the two races.

In the end, the two races found common ground and eventually discovered a way to peacefully coexist the Last War not withstanding. Halflings of the Plains continue to live in tribal units as they have for thousands of years.

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These tent-dwelling nomads spend a great deal of their lives on the backs of the small dinosaurs that share the Plains with them. Driving cattle, tribex, and herbivorous dinosaur herds that provide them with the essentials of life food, drink, and material for clothing and shelterthe halflings show consummate skill in the capture, training, and riding of dinosaurs. Using fast runners such as clawfoot and fastieth dinosaurs as mounts, the halflings are accomplished riders trained from the earliest age to not only control the beasts but fight from them with bows, blades, and boomerangs.

To the halflings of the Plains, the dinosaurs they bond with are more than mounts. They are partners, providing the means to herd, hunt, travel, and protect the tribe.

They respect and even revere these special creatures, demonstrating this respect through the artistic and frightening hunt-masks they craft.

When a halfling dons his hunt-mask, he proudly proclaims his connection to his dinosaur and takes on the feral personality of the hunt.

Indeed, a halfling believes that his spirit combines with his bonded dinosaur when he dons his hunt-mask. Three kinds of halflings live across Khorvaire. There are the tribal halflings of the Talenta Plains, who hold to the most ancient customs and traditions and are considered primitive by most people in the Five Nations.

There are the city halflings, whose ancestors long ago left the Plains and subsequently raised descendants who have become fully integrated with life in the human nations. The third type of halfling, usually working for one of the two dragonmarked halfling families, is comfortable in both environments and moves between the cultures with little difficulty.

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These halflings take up their traditional garb and bonded dinosaurs when they visit the Plains, later putting them aside to again don clothing and mannerisms that will better serve them in the towns and cities of the Five Nations.


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